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Rhamnousia Nosferatu
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Posted - 2016.01.26 23:40:38 -
[1] - Quote
Nice try Tivianne but unfortunately trying to discuss this on forums with folks like Kaarous, Pablo and similar is fairly pointless as they are absolutely unable to move away from their black/white view of the game.
However, I have a feeling that some of the people in charge of the game development see how certain uses of bumping mechanics are broken, in particular relating to freighter ganking and that changes are incoming, sooner then some might think. |

Rhamnousia Nosferatu
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Posted - 2016.01.26 23:56:26 -
[2] - Quote
Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote:Nice try Tivianne but unfortunately trying to discuss this on forums with folks like Kaarous, Pablo and similar is fairly pointless as they are absolutely unable to move away from their black/white view of the game.
This coming from the tinfoil hatter who has accused dozens and dozens of people of perma ban offenses without any proof at all... is beyond hilarious. I mean really, how you have the gall to say this with some of the heinous **** in your post record, I cannot imagine.
Wow, you are upset. Calm down a bit. As for your nonsenical claims - 'dozens and dozens' would mean something like at least 24 players (dozen is 12, right?), if not more. I only remember expressing my suspicion that two, maximum three guys were guilty of input broadcasting via isboxing (in terms of bannable offenses). Also, I've clearly identified some recycled alts but that has been reported directly to CCP. If someone was been banned due to my reports, good riddance to them.
As for the 'heinous ***' in my post history, do show which posts of mine were like that. |

Rhamnousia Nosferatu
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Posted - 2016.01.27 10:19:54 -
[3] - Quote
Yes, yes its a competitive and consequence laiden game in which:
- Someone can indefinitely (or until downtime) prevent a freighter from warping using just a bumping ship (doesn't even have to be a mach, ONI or SFI with large MWD will suffice) and a disposable aggro alt in a noob ship (!). No consequences for the bumper whatsoever.
- Having negative sec status has very limited practical consequences for a dedicated ganker char and does not limit the ability to perform ganks in hisec in any way, making sec status loss irrelevant (and consequence free)
- Killrights against ganker chars are practically useless
- Looting stuff from a ganked hauler can be made perfectly safe by using a DST or Orca and a disposable alt
Try arguing for removal/change of any of the above mechanics and you get shouted at for being a risk-averse-carebear-emergent-gameplay-hater. Oh, the irony.  |

Rhamnousia Nosferatu
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Posted - 2016.01.27 10:53:13 -
[4] - Quote
baltec1 wrote: only if the victim let's that happen
Nope. The only guaranteed way to get out of that situation is ganking the bumper. Also, it's lets, not let's.
Quote: Not only will faction police spawn to kill them but they are also open to attack to anyone. Facpo will spawn with a delay which is long enough even for battlecruisers piloted by -10 chars to move through highest true-sec systems, so - no consequence. As for being open for attack, true but that risk is minimised/removed by use of insta undocks and tacticals.
Quote: If you are looting a freighter you need to use a freighter, the very ship you cant seem to protect. Heh, if you only knew what you are talking about. You only need a freighter to loot stuff larger then 50k m3 (so, large contracts and cans). If the cargo is not in a package, DST's are regularly used w/o any risk for them.
Quote:No irony here, you really are a spineless risk adverse carebear with zero understanding of the game. Well it seems that this risk adverse carebear understands at least one aspect of the game mechanics (looting) a bit better than you do. But please, sling some more insults, that's what you guys excel at. |

Rhamnousia Nosferatu
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Posted - 2016.01.27 11:05:46 -
[5] - Quote
Scipio Artelius wrote:Rhamnousia Nosferatu wrote:Try arguing for removal/change of any of the above mechanics and you get shouted at for being a risk-averse-carebear-emergent-gameplay-hater. Oh, the irony.  Not at all. Replace them with something of equal risk and I'm sure a lot of people would be open to suggestions. But proposals made here are always about increasing safety for haulers, when it's already immensely safe and the greatest risk is for those that fail to take precautions themselves. A lot of us don't want Eve to be a game that wraps us in cotton wool and protects us, so when the tools are already available to avoid being bumped and ganked (and a lot of us use those mechanics daily), then there is little sympathy for calls to make the game safer when people don't use the tools that are already available.
I understand what you mean and I'm far from advocating complete safety. However, every time I've tried arguing (based on facts, examples from the real gameplay) that some of the mechanics are... well, quite counter-intuitive to say at least and that they could use some improvements (which would make ganking more consequence laden, true) all I get back is kind of replies our lovely friend from bat country just provided - spineless, ignorant, this, that. No constructive discussion can be held in such an environment, so I don't really try discussing as much as I used to. The fun part is, I have a feeling we'll be seeing changes to bumping in the near future and then it will be fun trolling these guys back as much as they tend to troll anyone opposing their views. |

Rhamnousia Nosferatu
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Posted - 2016.01.27 14:32:00 -
[6] - Quote
Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: Nope. The only guaranteed way to get out of that situation is ganking the bumper.
You lie. I've noticed you do that a lot. Oh look, it's you again. Pretty please, prove me wrong instead of slinging crap around. Also, for some reason you always sound really agitated. You should relax a bit. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.27 14:40:59 -
[7] - Quote
Quote:The only thing stopping the white knigits from going on their own ganker gankfest is their own fear.
Not really true - if I'm a 'white knight' I don't want to engage in criminal activities in order to prevent crime, I want to do it legally. Now, if we were talking about dark knights, that would be another story. They might be willing to cross the honorabu line and engage in illicit activities under the "end justifies the means" credo in order to bring order to Hisec.
The story about medieval heroes in internet pixel spaceship world would make some sense if it was about principles, courage, intelligence or what not. However it is not. This is a story about game mechanics, simple cost/benefit calculus and their application which allows for some fairly unfortunate application scenarios. Anyway, looking forward to changes . |

Rhamnousia Nosferatu
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Posted - 2016.01.27 14:49:20 -
[8] - Quote
Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote:Pretty please, prove me wrong I did. You claimed the only way to get out of that situation is ganking the bumper. That statement is wildly, flagrantly false. I really don't know what you hope to accomplish by trying to lie like that, but it probably doesn't matter anyway.
No you did not. I said that the only guaranteed way of getting out is ganking the bumper. Again, please do enlighten us all on viable alternative.
Also, even if there was one, you could only say that I was lying had I knowingly decided not to disclose the alternative way of getting out in my post, which (with my s****y knowledge of game mechanics) I certainly did not do. Since you do not know what I do or don't know about bumping, you are lying about me lying. How cool is that. Also, as I said, you should chill a bit, it's just a game buddy. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.27 14:52:49 -
[9] - Quote
Kaarous Aldurald wrote:"Ganking doesn't have enough consequences!"
For someone who dedicates a char to ganking, no it really doesn't.
Quote: "I refuse to gank the bumper because I don't want the consequences of ganking!"
For someone who doesn't want to live the life of a criminal, yes it really does. I know, it's poorly designed. |

Rhamnousia Nosferatu
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Posted - 2016.01.27 15:08:41 -
[10] - Quote
Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: I said that the only guaranteed way of getting out is ganking the bumper.
And that is a lie. Quote: Again, please do enlighten us all on viable alternative.
Hell, they were posted on the same page as you posted your lie. Why do you need me to do your reading for you? How about you actually read the thread in the first place?
Nothing baltec listed applies to getting out of bump with any degree of certainty (warping to a fast frigate is the closest thing to a legal way out, however it is anything but reliable, certainly not as reliable as bumping is). Do you even read what I post or are your replies just a knee-jerk reaction?
Anything that can be used to avoid bumping can be fairly easily countered - webber is countered by a cruiser suicide tackling the freighter while first bump lands. From there, it's usually gg for the freighter.
Best part of it all is - ganking would still be 100% viable without bumping, however it would require more skill and coordination (then current fleet warping), would likely reduce ability of individuals with 10+ accounts to perform ganks and force all members of a ganking fleet to actually be logged into game and attentive. I know, all the things that you're fighting against. Logon for a ping, take fleet warps, hit F1, that's the skillful gameplay you want to protect.  |
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Rhamnousia Nosferatu
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Posted - 2016.01.27 15:40:41 -
[11] - Quote
Frostys Virpio wrote:Rhamnousia Nosferatu wrote: Anything that can be used to avoid bumping can be fairly easily countered - webber is countered by a cruiser suicide tackling the freighter while first bump lands. From there, it's usually gg for the freighter.
Essentially, what you are saying is that if the gankers "team" put more effort in it than the gankee's team, then they have better odds of winning. I'm pretty sure that's EVE working as intended. I never really liked how bumping works but every single "solution" the the "problem" ever proposed usually involve a **** load of problems down the line so I just decided to accept how it is.
No, what I'm saying is that once the first bump lands, you're pretty much f****d and you can do very little if nothing to change that, particularly if you want to get out of it in a way which will not result with criminal flags / killrights for non-ganker side. Being able to essentially perma-bump a freighter while using just two chars without any consequences whatsoever for the bumping character is not 'putting more effort', it is simply wrong. The fact that (quite often) you can extract loot safely is also wrong. The fact that some guys are so bitter about any discussion related to changing such mechanics is moderately amusing. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.27 21:59:25 -
[12] - Quote
Teckos Pech wrote: rabble rabble
Funny how you tend to equate bumping with ganking. Take away bumping and freighter ganking is still 100% viable, just not so easy mode as it is right now. |

Rhamnousia Nosferatu
Bunnyhopping days
138
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Posted - 2016.01.28 00:30:01 -
[13] - Quote
Kaarous Aldurald wrote: ... self professed "white knight"... defending ... Mining, and hauling. Buddy, give me some of that stuff you're having.
Teckos Pech wrote:AFK, autopiloting overloaded freighter going through a heavily traversed choke point system...talk about easy mode. Roll Again, take away bumping, ganking such freighters is still as viable as ever. Where's the problem?
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.28 18:58:01 -
[14] - Quote
Gotta love the quasi-philosophical lamentations from some of these guys, however this is a gem I've decided to fix for the poster.
Black Pedro wrote: Now I am pontificating, but I think it is this palpable anger that gives many in the ganking community an off-putting stench which repels most players from sticking with them long term. When your game play is solely motivated by spite and the desire to hurt players you don't like for some reason, it is hard to find much fun in playing this game. Don't get me wrong, I think one of the great things about Eve is the ability to induce these emotions, but everyone should remember this is still just a video game you are suppose to be playing for fun.
Now it actually makes sense :)
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.28 20:07:09 -
[15] - Quote
In terms of fun, games and maturity of discussion, you have two types of folks in this particular thread:
- one which tries to discuss some game mechanics, trying to provide their arguments in a civilized manner, without discussing philosophical or moral implications of ganking as a playstyle. You'll find most of the folks you'd classify as anti-gankers in this thread falling into this category with some of the gankers (usually those not related to code or goons) being reasonable or at least civilised as well.
- the other which bitterly refuses to consider anything the opposing side is saying without providing any better argument aside from "it is working as intended", "emergent gameplay" etc, while - at the same time, throwing basically personal-level insults at those opposing their views. Quasi-intellectualism aside (and I see some of you have a fetish for that), your insults are on elementary-school level. I mean, anti-gankers stink? Seriously?? I do hope you're like 13 years old, otherwise that is really sad.
As for those arguments stating that this is intended way of the game, let me remind you that this game is a work in progress and that it has only been a year or so that CCP finally started looking at and fixing some of the old and basically broken aspects of the game. Skynetting, garage cynoing, bumping inside force fields, boomerang ganks... all of those things used to be the 'norm' but are gone nowadays. Perhaps you think that bumping in general and bumping freighters in particular should stay the way it is forever but my money is on you getting a nasty surprise sooner then you hope.
What I personally find amusing is the amount of toxicitiy and bitterness that comes from you two in particular (Kaarous and Pedro). It is as if you've defined YOUR gameplay on hating a specific section of this game's population and if the tools for your hate were to be changed you'd lose your purpose. I'm not saying it is like that but you certainly come across 'feeling' like that. Also, the "spite and desire to hurt players you don't like for some reason" are defining characteristics of code/goonies. Y'know, 'since my divorce'... |

Rhamnousia Nosferatu
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Posted - 2016.01.28 20:26:27 -
[16] - Quote
Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote:It is as if you've defined YOUR gameplay on hating a specific section of this game's population and if the tools for your hate were to be changed you'd lose your purpose. Note several things in this sentence. First and most obvious, the projection. The sheer hubris of a self professed anti ganker trying to claim that anyone else's gameplay is based on hating someone else is simply staggering. Secondly, the barely hidden snide insinuation that their intent is in fact to nerf the other side out of existence. The carebear here very much does want us to have no "purpose", such are the depths of their hatred of real players. And last but not least, trying to claim that such a simple thing as bumping and the existence of non consensual PvP itself equate to "tools for your hate". This is a very common carebear tactic, trying to denigrate and degrade opposition to make nerfs seem more palatable. They do this because they know that if they actually expressed what they want, the removal of non consensual PvP and complete safety in highsec so they can mindlessly farm without end, then they would be rejected by all reasonable people. Thus they take a roundabout route, attacking anything that stands against their unjust desires.
I thought that trolling is prohibited by forum rules. Or are you taking yourself seriously? |

Rhamnousia Nosferatu
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Posted - 2016.01.28 20:35:48 -
[17] - Quote
Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: I thought that trolling is prohibited by forum rules.
It is, which is why I've been wondering why your posts are still here. So you are taking yourself seriously. Gosh... |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.28 21:14:32 -
[18] - Quote
Daichi Yamato wrote:Speak for yourself Rha.
Its people speaking against the mechanic of bumping that are most guilty of lying to get their own way, hyperbole and using terms like 'bully'. You more than most are only concerned with spiting gankers than presenting a case against bumping.
Honestly, talking to a brick wall is more productive then trying to prove a point to you guys. Also, please do prove me wrong and show that you're not making stuff up by finding one instance of me using bumping and bullying in a serious sentence (i.e. me saying that bumping is bullying). |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.28 22:52:14 -
[19] - Quote
Black Pedro wrote:You are one of the few people I seem to dislike on a personal level largely since you have publicly taken the radical position that I deserve the death threats me and my family have received for playing this video game as a villain.
Where the hell are you pulling this crap from and what exactly is wrong with you??  I have NEVER condoned ANYTHING even close to the disgusting crap you are making up right there, I find anything even close to this to be a sick behavior which is likely indicative of a RL sociopathic disorder/issues and you are making this crap up about me? I haven't said this to many people playing computer games, but you need to step away from that computer screen and get some serious help in RL. |

Rhamnousia Nosferatu
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Posted - 2016.01.28 23:46:53 -
[20] - Quote
baltec1 wrote:Rhamnousia Nosferatu wrote: - the other which bitterly refuses to consider anything the opposing side is saying without providing any better argument aside from "it is working as intended", "emergent gameplay" etc, while - at the same time, throwing basically personal-level insults at those opposing their views.
This is all I get aimed at me every time. Even in this very thread I have listed a number of ways of countering these gankers only to have the anti gank brigade ignore them and continue to rant and spout very easy to expose lies all while tossing insults towards anyone who points out they are wrong.
Well tbh tossing insults is what you did with my post to start with, unless you think that calling someone a "spineless carebear without any understanding of the game" when you're clearly wrong and proven so one post later is not insulting. Maybe I should have responded by calling you a spineless liar, but I think that would be insulting, unless you think that's just stating of the facts like your spineless carebear? Anyway.
The thing is - it seems that these discussions always end up in generalizations and mud slinging with very few people willing to try and step away from their entrenched position and looking at the greater picture. Now, believe it or not, in my posting history on these forums I've really tried to provide very detailed arguments why I think bumping (and some other things about ganking, in particular freighter ganking) is broken but there was very little civil discussion from the other side. I have participated in all imaginable mechanics for getting bumped ffreighters out of a bumping situation and know exactly what it takes in terms of effort to manage to get it out. One thing I've learnd and it is a fact anyone who participated in fleets aimed at saving freighters can tell you - it takes much more effort, skill and luck to get out of the bump LEGALY than it takes to bump. With a good bumper it is extremely hard, with two good bumpers it is impossible. Now, if that is not a broken mechanic, then I really don't know how to define one.
What is more important, this whole time the issue is not whether there are some ways of getting out of the bump, the issue is whether its current use in terms of freighter bumping was intended and if it wasn't, if its acceptable/good for the game. Any comparisons with situations in 'standard' pvp environoments are silly. Noone keeps a capital 'tackled' in lowsec or nullsec by means of bumping for any considerable amount of time, so how can you compare those situations to hisec bumping with a straight face?
One thing that ticks me off is - supporters of bumping quite often talk about risk-consequence nature of eve, lazy gameplay of carebear/miners etc. Well with bumping and fleet hanger looting gankers get minimal risk, minimal consequences, lazy gameplay and all the rewards (in form of loot and/or easy kills). And please don't tell me that the actual bumping and killing is not easy. Yes, it tkes time and organisation to setup gank ship stashes, you need to have enough folks ready to respond to your pings (not an issue with largest coalition in game in reality) but the act of ganking is extremely undemanding in terms of skill.
Finally, I don't mind ganking in any shape or form, but right now some aspects of it - in particular fregihter ganking - are clearly in need of changing/fixing. Furthermore, people have proven that it is possible to gank without bumping (see Russians) so I don't understand why all the hype about the potential changes/removal of it. |
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Rhamnousia Nosferatu
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Posted - 2016.01.28 23:49:03 -
[21] - Quote
Lesovyk Mara wrote:Meanwhile, I'll just keep webbing my Freighter pilot into warp and not worry about bumping at all.
I pass through Uedama, Niarja and Madirmilire daily and even when there are Mach's on gate, it's never a problem. The webs are too quick. It's not raining in my backyard, that must mean it's not raining anywhere on planet Earth. Right? |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.29 00:10:46 -
[22] - Quote
baltec1 wrote:Rhamnousia Nosferatu wrote: Well tbh tossing insults is what you did with my post to start with
I copied what you called yourself. If you didn't want that to happen you shouldn't have brought the attitude. I just said what is the usual reaction of the pro-bumping crowd. You kind of jumped onto that wagon with your reaction.
Rhamnousia Nosferatu wrote: when you're clearly wrong and proven so one post later
Good luck looting a freighter full with a DST. [/quote] It is very rarely a 'full' drop as you (likely) well know. Even if it is (and not in packages) you will either use multiple DST runs or get a freighter next to dst to 'clear' the loot. Either way my point stands - no risk for the looter. |

Rhamnousia Nosferatu
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Posted - 2016.01.29 00:20:35 -
[23] - Quote
Daichi Yamato wrote:You're missing the greater picture in several places.
You are willfully ignoring that it is very VERY easy to avoid a gank. You are ignoring that ganking is very VERY low frequency relative to the amount of freighter journeys. You are ignoring that a freighter being bumped is far from the only mechanic that is impossible to escape once its too late. You are ignoring that the gankers put far more effort into their playstyle than haulers do their defense.
THAT is the bigger picture. It is you that is trying to tunnel this discussion into bumping alone. Like someone who doesnt like afk cloaking trying to make the discussion about cloaks alone.
You've already asked us what the problems were and ive given them to you, but it is instead you that is the brick wall.
So now it is not about the mechanic being good or bad but it is about the effort and frequencies of things occurring? Also, in terms of effort, I've said it already - only effort is involved in prepping the staging systems. I don't see how sitting in a mach and cargo scanning freighters is so much more of a high involvment gameplay then a fregihter actively jumping gate to gate (oh, and I've done scanning myself for quite a while, so I'd know). |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.29 00:34:20 -
[24] - Quote
baltec1 wrote:Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck.
Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then. Shooting the target wreck is one of the few reliable counters which got people quite wound up, true. |

Rhamnousia Nosferatu
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Posted - 2016.01.29 00:46:34 -
[25] - Quote
baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:Aside from the fact that they have a limited window to act before both the faction police and concord kill them, they are open to attack by everyone, the looting ship used can be attacked, the gank ships themselves are profitable to gank, the freighter can be webbed into warp near instantly, the freighter can escape via warping to a ship 150km in front of where its getting bumped, logisics can save the freighter, wartargets, ecm, blap escorts, counter bumping, pre spawning concord, shooting the target wreck. Instawarps and tacticals, suicide tackles on the gates, pre-spawned concord (drawn away from the gates) making response times longer, using multiple bumpers, using eccm, changing vector of the bump every now and then. Shooting the target wreck is one of the few reliable counters which got people quite wound up, true. Not so easy all of a sudden is it? Those things are hard? Oh well... |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.29 02:13:30 -
[26] - Quote
baltec1 wrote:Rhamnousia Nosferatu wrote: Those things are hard? Oh well...
Your arguments fall apart like this every time yet you continue with rubbish such as ganking has no risk/consequences despite the fact anyone with an IQ over 60 can clearly see its the single most punished and risky activity in highsec. You have been given plenty of ways to beat the gankers, as well as statistics that show you are more likely to be involved in a traffic accident than be ganked in EVE. Your own laziness, greed and stupidity is no excuse to further remove content from an already content starved area of space.
Dunno where you get the idea that I want ganking removed from hisec, I'm trying to focus on bumping and safe looting here. Try and stay focused too. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.29 02:14:55 -
[27] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Rhamnousia Nosferatu wrote: Those things are hard? Oh well...
Your arguments fall apart like this every time yet you continue with rubbish such as ganking has no risk/consequences despite the fact anyone with an IQ over 60 can clearly see its the single most punished and risky activity in highsec. You have been given plenty of ways to beat the gankers, as well as statistics that show you are more likely to be involved in a traffic accident than be ganked in EVE. Your own laziness, greed and stupidity is no excuse to further remove content from an already content starved area of space. Dunno where you get the idea that I want content removed from hisec, I'm trying to focus on bumping and safe looting here. Ganking is fine. Try and stay focused too.
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.29 09:14:39 -
[28] - Quote
Scipio Artelius wrote:Rhamnousia Nosferatu wrote: I'm trying to provide additional by focusing on bumping and safe looting here. Try and stay focused too. What safe looting? How do they do this? As per the OP's explanation? Maybe you can post different figures to what I posted on the previous page then that shows that this is an issue? In addition, why is the looting in a gank, any safer or otherwise from any other looter in highsec?
TBH, I don't think I've seen what OP describes in practice. Admittedly, I have not been so active in anti-ganking fleets recently so something might have changed.
Safe looting I was refering to involves use of a ship with fleet hanger (DST or Orca, 50k m3) and a disposable alt. You get them into fleet, open fleet hanger for fleet members, land them next to a wreck (they usually come along with the ganking crew) and use disposable alt to transfer loot to dst. The disposable alt gets tagged as a suspect but DST (ship holding the actual loot) is flag-free and warps off. It is easy and extremely safe for the looter/ganker. Now, fixing this mechanic would open MORE (not less) content as looters would have to time their moves better, HICs would become a truly useful anti-ganking/anti-looting tool and there would be some actual risk involved in the act of looting. See, content for all involved, and that's what we all want more of - risk and content, right? Right!? |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.01.29 11:25:19 -
[29] - Quote
baltec1 wrote:Mag's wrote:Ahh so it has to be a disposable alt? Not just an alt, but a disposable alt? (I posted the word twice, was that enough?)
I also find it funny that that the AG crowd complain about easy hauler kills, but apparently a DST sat waiting to be filled is too safe. Ironic. Not to mention the fact that this supposedly easier than AFK flying a freighter activity suddenly just gained yet another step (a step that wont work as no matter how hard you try 165k-1.2 million m3 will not fit into a ship with 40k easily or quickly, especially if its a package or of its lumbering around with freight containers) to being successful and require yet another person. So now we have upwards of 31 working on the gankers side vs 1 semi AFK hauler.
Actually, the numbers are quite often about 12-15ish (judging by ts numbers on teamspeak :P).
For startes DST fleet hanger has 50k m3 (at max skill even more but for some reason 50k is maximum allowed for transfer). DST is not waiting, it lands with gankers and yes - it is quite safe since those ganking ships will also engage anything else within their range once freighter is down. You should seriously brush up on current ganking practices.
Even if it was not the case, one question remains - why should one be forced into becoming a criminal to fight criminals in hisec? You guys are arguing this constantly as if it is something natural and logical and even consider the fact that a situation in which becoming the criminal is the only guaranteed way of stopping a bump is completely acceptable and normal while in fact it is imbalanced against people who do not want to engage in a criminal lifestyle in the game. No one's preventing you to do what you want and bear the consequences, but forgive me (and others) for not seeing how fighting you should have the same set of consequences in what is supposed to be high security space. Your despise towards the carebears, pvp awerse folks in this game and even those who simply disagree with you is palpable, but I truly don't understand it.
Also, try focusing on the subject instead of constantly going off topic - remember, it is not ganking we're discussing, it is bumping and safe looting (and yes, it is safe if the hauler has no repercussions from taking stolen goods). If you want number comparisons - to be able to bump indefinitely you need two accounts which will negate anything freighter (with two accounts) can dish out (webbing alts included). This is a fact which has been proven time and time again by your kind.
Finally, removal of both things discussed in this thread (fleet hanger looting and bumping) would in no way remove freighter ganking from the game, it would only make it more consequence laden and active in terms of gameplay - exactly the things you are constantly asking from the other side. |

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Posted - 2016.01.30 22:23:08 -
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Iain Cariaba wrote:Gank the bumping mach. If there's no risk or penalty for gankers taking out a freighter, then there's equally no risk or penalty for you to gank the bumping ship. Doesn't matter how many catalysts they undock when the freighter isn't being bumped anymore and warps away before they arrive.
There is no risk or penalty for the BUMPER. Penalties for gankers are such that none of them prevents them from being functional in hisec while keeping -10 sec status, hence, for all practical purposes irrelevant. Again, stop turning this topic into a discussion of freighter ganking and keep on the topic of freighter bumping in hisec. In terms of potential ideas - I'd be all for some form of anti-bumping stat change for freighters (increase their mass?) or a module which would allow for active players to get out of bumping situation without requiring webber alt. |
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Posted - 2016.01.30 23:18:44 -
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And again, no way to discuss it with you lot. Let's just play the semantics game all the time, right.
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Posted - 2016.01.31 00:01:32 -
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baltec1 wrote:Rhamnousia Nosferatu wrote:And again, no way to discuss it with you lot. Let's just play the semantics game all the time, right.
Whats to discuss? You refuse to listen to anyone and continually contradict yourself. We have the tools to deal with your issues already, many of them, if you refuse to use them its nobodies fault but your own.
Actually it is you refusing to accept that, for some, going down the criminal route to prevent getting criminally killed in hisec makes no sense the same way that keeping from warping away just by magic of spaceship submarine collisions makes no sense. If you can't step away from your position, you can never understand what I'm talking about but that's fine. The future will tell which of us was right. |

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Posted - 2016.01.31 00:08:39 -
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Scipio Artelius wrote:Rhamnousia Nosferatu wrote:In terms of potential ideas - I'd be all for some form of anti-bumping stat change for freighters (increase their mass? althought that would screw up wh-s so probably no) or a module which would allow for active players to get out of bumping situation without requiring webber alt. Why do freighters deserve special protection that no other ship has? If someone is going to invest from 1.2B (Freighter) to 7B (Jump Freighter) into just the ship, shouldn't they be prepared to be responsible for its safety? Why should they have their risk reduced freely, when it can already be reduced easily, but at the same time the risk of bumpers (and gankers) should be increased? If risk is going to be required for one side, then surely in a balanced system it should be required for the other side also; and all of us should be responsible to manage our own risks?
Because removal of bumping, get ready for this revelation, would not remove the ability to gank those ships in any shape or form. I know, that's a hard concept to grasp.
Other reason is in the fact that bumping (w/o ganking the bumper) contains no risk or penalty for the bumper whatsoever and the only consequence is on a char which is (in vast majority of cases) a disposable alt in a noob ship which (quite often and that has been reported) gets recycled after a while. Hell you don't even need to use a paying account for that, just put eve on a VM or a laptop and use trial accounts. |

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Posted - 2016.01.31 00:26:50 -
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Scipio Artelius wrote:Rhamnousia Nosferatu wrote:Because removal of bumping, get ready for this revelation, would not remove the ability to gank those ships in any shape or form. I know, that's a hard concept to grasp. So if it will have no effect, why bother to remove it? The reason is because you know it will have an effect and that is what this really wants. To think I don't grasp this is pretty insulting and not needed in this conversation. The act of bumping a Freighter >150km off gate is used by gankers because sentry guns @167DPS each will immediately engage, so the freighter is bumped away from the gate in order to eliminate the sentry guns from the equation. That seems a perfectly reasonable action on the side of the gankers. It's the same thing any of us would do in that situation; and it is a consideration in lowsec pvp all the time; so gankers aren't unique in that regard. As a Freighter and Jump Freighter pilot, I don't deserve special treatment to not be bumped. If I can't take care of my own safety, then I deserve to die and if gankers are able to manage their risks, just as anyone does, then good luck to them.
Where did I say that it would have no effect. I said that it would not remove the ability to gank. |

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Posted - 2016.01.31 00:32:51 -
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Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: and the only consequence is on a char which is (in vast majority of cases) a disposable alt in a noob ship which (quite often and that has been reported) gets recycled after a while.
Remember when you got all butthurt when I pointed you that you frequently accuse lots of people of perma ban offenses without proof? So now you're not only doubly a liar, you're also a hypocrite.
As said previously, some of the people in AG have identified recycled ganker alts and reported them to CCP. Whose alts they were exactly, I have no idea nor do I claim to know, but ganker aggro alts they were because we saw them used in freighter ganks (and they were on km's). I think there even was a thread somewhere on forums where some of the names of chars were linked. What is a lie in my sentence, I don't know. What I do know is that you like calling people liers while you do lie for a fact (e.g. about me saying that death threats are ok). Also, I know I had you blocked back in the day for a reason, and you've reminded me to turn the hide posts option back on. Cheers. |

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Posted - 2016.01.31 00:56:52 -
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Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: As said previously, some of the people in AG have identified recycled ganker alts and reported them to CCP.
Yeah, if you people told me the sun would come up tomorrow, I would wake up at five thirty just to double check. I don't believe a thing you angsty, hateful carebears say. Oh, and hiding my posts just makes it look like I hit the mark. Bullseye.
Whoops, I didn't block your posts. So, just to prove you, once again, wrong - one example which has been reported: https://zkillboard.com/character/95727954/ (-5.2 according to Eve Who). So, by now you've been proven to be:
a) liar b) denying facts (link above) c) prejudiced towards folks who don't subscribe to your worldview d) who knows what else
In a perfect world right about now you'd stop spewing your angsty and hateful retoric, but I doubt that will happen. Do carry on. |

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Posted - 2016.01.31 01:06:40 -
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Kaarous Aldurald wrote:Ah yes, because linking a random guy in Doomheim is proof of anything. (well, besides that anti ganking has admitted to mass reporting to try and get people banned)
Blow this more off topic, please. Oh, and please project some more accusations at me while you do it. In particular, the one about being prejudiced against anything you don't agree with gave me a good laugh.
Maybe you don't know how to use killboards, so I'll help you with it - that random guy has a freighter kill on board and was clearly used as an aggro alt (y'know as in 'disposable aggro alt') and then recycled. Just as I said.
As for prejudices, let me quote you:
Kaarous Aldurald wrote:If you people told me the sun would come up tomorrow, I would wake up at five thirty just to double check. I don't believe a thing you angsty, hateful carebears say |

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Posted - 2016.01.31 01:20:50 -
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Teckos Pech wrote:Rhamnousia Nosferatu wrote:Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: As said previously, some of the people in AG have identified recycled ganker alts and reported them to CCP.
Yeah, if you people told me the sun would come up tomorrow, I would wake up at five thirty just to double check. I don't believe a thing you angsty, hateful carebears say. Oh, and hiding my posts just makes it look like I hit the mark. Bullseye. Whoops, I didn't block your posts. Do you routinely block those who disagree with you? If so that speaks volumes to your intellectual honesty...which IMO, is so low right now anybody considers you even remotely believable...well except maybe the incompetent and foolish.
In game I used to block those who spammed local. Lately I just stopped checking the local and removed the blocks. Not sure what intellectual honesty has to do with not wanting to have to sift through rubbish to get to occasional useful piece of information. If someone continually calls you a liar, hateful person, makes up stuff you never said, while continually derailing the discussion, I'd say that removing his posts can only make whole thread easier to read. |

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Posted - 2016.01.31 01:34:25 -
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Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote: As for prejudices, let me quote you:
And I'll say it again. The anti ganking community are the most hateful, angsty, miserable bunch of miscreants I have ever laid eyes on. I have known at least a dozen of you to make repeated death threats against people I personally know, I have seen you spew the most hateful **** I've ever heard in local at people who aren't even gankers because they have negative sec status (it was a PL blops pilot going for a skillbook), I have seen you encourage people to use exploits that don't even work to get out of being ganked, and I have seen you encourage people to abuse the petition system to get losses reimbursed that don't qualify. In short, you are all slime, and I don't believe a word that any of you say. If you people told me the sun was coming up tomorrow, I would wake up at five thirty to double check. And as for bumping, there are a number of reasons why you will never get your way. Any one of them would work to stifle your thinly veiled attempt to kill more emergent gameplay, but all of them stand against you nonetheless.
I have no idea whom you are talking about regarding all these behaviors, but it certainly wasn't me or people I hang with in AG. I have never threatened someone in RL, advised using exploits, or encouraged use of petition system for losses which I knew did not qualify for reimbursement. If you run into such behavior - report it. I know I do once it goes beyond reasonable in-game smack (which, btw, your post has certainly gone beyond). Furthermore it is me you have been continually attacking in this thread, not some general 'anti-ganking community'. You seem to have issues telling individual people and discussion of real-life software defined mechanics of a computer game apart from those imaginary in-game groups, and in-game animosity. |

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Posted - 2016.01.31 01:37:33 -
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Mag's wrote:Teckos Pech wrote:Mag's wrote:Rhamnousia Nosferatu wrote:Whoops, I didn't block your posts. So, just to prove you, once again, wrong - one example which has been reported: https://zkillboard.com/character/95727954/ (-5.2 according to Eve Who). So, by now you've been proven to be: a) liar b) denying facts (link above) c) prejudiced towards folks who don't subscribe to your worldview d) who knows what else In a perfect world right about now you'd stop spewing your angsty and hateful retoric, but I doubt that will happen. Do carry on. Sorry, but what was this post meant to prove? Nothing? Kinda what I thought, but it's late and I thought I'd ask.  Well, hopefully that Kaarous tends to make stuff up and deny facts while also basing his behaviour on fact that I'm not in his 'team' (apparently I'm a hateful angsty carebear). |
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Posted - 2016.01.31 01:44:42 -
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Mag's wrote:Rhamnousia Nosferatu wrote:Mag's wrote:Kinda what I thought, but it's late and I thought I'd ask.  Well, hopefully that Kaarous tends to make stuff up and deny facts while also basing his behaviour on fact that I'm not in his 'team' (apparently I'm a hateful angsty carebear). I don't care about all that tbh, I just wondered what that post was meant to prove. Well, basically that at least a part of his arguments were invalid due to things which have nothing to do with actual gameplay mechanics. |

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Posted - 2016.01.31 01:46:32 -
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Mag's wrote:Scipio Artelius wrote:Seems there's still no clear reason why my Freighter pilot deserves special treatment via protection from bumping. Seeing as my freighter pilot has been in far less risk than Mag's ever has, I tend to agree. Many trips, never a loss. So going by the risk table used by the AG crowd, shouldn't webbing and hauling get nerfed? Wasn't hauling nerfed when freighters got low slots (choice - tank vs capacity)? As for webbing, since it is not a 100% counter to bumping in reality I'd have nothing against its removal (just do make a viable proposal for that). |

Rhamnousia Nosferatu
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Posted - 2016.01.31 01:49:36 -
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Teckos Pech wrote:You know, I'm fine with somebody who wants to be a "white knight" and is willing to put together a gang to gank a bumping ship. In fact, I'd say, "Awesome look at the beauty of emergence and players who are willing to do things that people wouldn't normally expect." Instead we get these whiny puss buckets who think they should be lauded for their behavior instead of deriving satisfaction from simply having fun and making the game more competitive.
Want to be a white knight? All you have to do is get a gang together that can gank the bumping ship. HS carebears should have the sec status and the skills to get into a T2 gank catalyst and make this totally viable...but HS carebears are, in the end, sh**lers who cannot abide the notion of doing something where CONCORD might destroy their ships.
It is not unreasonable for some players to regard these HS players as contemptible as they are not willing to do what their opponents are wiling to do, even in a limited sense.
Hell even if you are not willing to gank other players at least have the balls and the willingness to get into repping fleets...but no, you are too damn greedy to give up your own personal ISK harvesting to help a fellow HS player.
All I can respond to this post of yours is: LOL. Can't be bothered explaining why, sorry buddy.
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Rhamnousia Nosferatu
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Posted - 2016.01.31 01:52:26 -
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Teckos Pech wrote: What exactly has Kaarous made up?
He made up that I publicly supported RL threats. He claimed that I made up recycled alts thingy. He stated quite clearly that he doesn't believe anything someone from other groups claims. What else you need drawn? |

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Posted - 2016.01.31 01:54:46 -
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Teckos Pech wrote:Rhamnousia Nosferatu wrote:Mag's wrote:Scipio Artelius wrote:Seems there's still no clear reason why my Freighter pilot deserves special treatment via protection from bumping. Seeing as my freighter pilot has been in far less risk than Mag's ever has, I tend to agree. Many trips, never a loss. So going by the risk table used by the AG crowd, shouldn't webbing and hauling get nerfed? Wasn't hauling nerfed when freighters got low slots (choice - tank vs capacity)? As for webbing, since it is not a 100% counter to bumping in reality I'd have nothing against its removal (just do make a viable proposal for that). Seriously....you are asking for the removal of webbing freighters? No I'm not. Mag suggested it, I have nothing against it, but I'm not asking for it. Clearer now? |

Rhamnousia Nosferatu
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Posted - 2016.01.31 02:00:37 -
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Teckos Pech wrote:Rhamnousia Nosferatu wrote:Teckos Pech wrote: What exactly has Kaarous made up?
He made up that I publicly supported RL threats. He claimed that I made up recycled alts thingy. He stated quite clearly that he doesn't believe anything someone from other groups claims. What else you need drawn? Wut? LInks por favor?
Here's the death threats part https://forums.eveonline.com/default.aspx?g=posts&m=6306176#post6306176.
The rest is in past two-three pages (and not as serious as this crap is) so find it yourself. |

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Posted - 2016.01.31 02:04:34 -
[47] - Quote
Mag's wrote:Rhamnousia Nosferatu wrote:Mag's wrote:Scipio Artelius wrote:Seems there's still no clear reason why my Freighter pilot deserves special treatment via protection from bumping. Seeing as my freighter pilot has been in far less risk than Mag's ever has, I tend to agree. Many trips, never a loss. So going by the risk table used by the AG crowd, shouldn't webbing and hauling get nerfed? Wasn't hauling nerfed when freighters got low slots (choice - tank vs capacity)? As for webbing, since it is not a 100% counter to bumping in reality I'd have nothing against its removal (just do make a viable proposal for that). That nerf was requested by your side and it was in fact the gankers that warned pilots that it would result in a nerf. Hardly something that can be laid at our feet now is it? What they wanted was fittings to be safer, plus the same ship. What they got was a ship that didn't perform as well as before. Since nothing should be 100%, I don't see your point. But webbing does remove the chance of being bumped to almost as near to that, as not worth arguing over. Plus I'm not the one wanting change here. I'm merely pointing out the irony, of using the risk argument. Just as it's use regarding bumping. If it's so risk free, then create risk or use that so called risk free mechanic yourself.
And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less. |

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Posted - 2016.01.31 02:12:18 -
[48] - Quote
And indeed I've confused Kaarous and Black Pedro in terms of rl threat thing quote, my aplogize for that part (the rest stands). It's quite late here  |

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Posted - 2016.01.31 02:19:36 -
[49] - Quote
Mag's wrote:Rhamnousia Nosferatu wrote:And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less. And if there were no options to avoid and counter it, I would agree. But seeing as it's been shown in this thread and in game options do exist, I don't see your point.
Well, it's not just my point. In terms of options - there really are few and some of them are problematic to say at least (ganking the bumper for example), however I think and I bet you'd find quite a few people agreeing that while bumping an afk pilot might be ok in a cosmic-justice sense, ability to permabump an active freighter pilot is a bit too much. Providing an option for the freighter pilot to (through active game-play by that player) get away would make sense. The problem is the fact that once first bump lands (and, as we've established so far - that can happen regardless of having a webber alt) when faced with a good bumper you can't get out legally and the bumper has no consequences. I don't understand how that fact is so logical or acceptable. |

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Posted - 2016.01.31 02:28:11 -
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Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote:And indeed I've confused Kaarous and Black Pedro in terms of rl threat thing quote, my aplogize for that part (the rest stands). It's quite late here  "the rest stands"? What rest? The part where you claimed that alts were being recycled for ganking, then abjectly failed to prove anything of the sort? Or the part where you claim that I'm some kind of xenophobe, when in fact I've already repeatedly told you that I specifically have a problem with you and your little group? So please, tell me. What "rest" are you referring to? Or are you too tired to think that one through either?
Look, I mixed you up with Pedro on threats thing and apologized for it.
In order to illustrate my point, I've linked you one example of a char being used for freighter ganks which has been recycled. There have been more, I will certainly not look for them now and if you chose not to believe, that's fine by me.
If you automatically reject any argument by individuals solely due to them belonging to a certain group (even if it is anti-gankers) then yes, you are biased (don't think what you do qualifies as xenophobia though). |
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Posted - 2016.01.31 02:52:28 -
[51] - Quote
Because even when bumped you can get out of it very easily either by warping to a fast ship out in front of the bumped freighter or by counter bumping the bumpers.[/quote]
Well, I've actually done these things so:
- warping to a fast ship only works if the bumper pays no attention to what's going on and does not change his bump vector. We've had fleets with 3-4 people in fast ships trying to provide warpins and more often then not it would not work. - bumping the bumper is very hard and unreliable. you might land one hit but he recovers from it quickly and then gets another bump on freighter.
Other things I've participated in: - suicide webbing the bumper in order to provide window for the freighter - repper fleets - bumping the freighter into warp (using machariel) - bumping the freighter as the gank fleet lands - alphaing gankers using arty loki, cane and/or tornado - haven't participated in the gank but have assisted with ganking a bumper - popping the loot - ganking the scanner alts - stealing loot
maybe some other stuff I can't think of right now.
After all I can tell that atm the game is skewed towards gankers by a large margin precisely thanks to bumping which provides choice of timing, ability for lazy ping-based reactions and the ability to avoid any opposition. I can see why big ganking groups are opposing the potential chages of bumping but in reality it would not make ganking impossible just more pro-active for both sides. |

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Posted - 2016.01.31 03:02:02 -
[52] - Quote
Mag's wrote:I would also say balanced. Whether you like it or not, to change something that's easily avoidable and also escapable after, (even if that escape takes some effort and isn't guaranteed) isn't justifiable. Especially when those changes may impact the game, in so many other negative ways. Well, I would have said that it was balanced before I joined AG and participated in their efforts to prevent ganks. Then you see the other side and the fact that it really is far from it (I've tried providing short explanation why above, long ones can be found in other threads where we discussed this topic). I don't think that bumping should be removed from the game or radically changed (due to the potential impact you mention yourself) but providing some options for active gameplay counter to bumping by the freighter pilot would make sense imho. |

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Posted - 2016.01.31 03:14:14 -
[53] - Quote
Kaarous Aldurald wrote: Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.
It would not nerf ganking.
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Posted - 2016.01.31 03:24:29 -
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baltec1 wrote: You have done none of these things. How can I tell?
... you have never tried to get a frigate out in front of a bumped ship, you likely never even knew of this tactic until it was pointed out to you in this thread...
You simply won't notice a ship pulling this move on a very busy gate such as Uedama before its done.
   Ok, I give up. |

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Posted - 2016.01.31 03:26:53 -
[55] - Quote
Scipio Artelius wrote:Rhamnousia Nosferatu wrote:Kaarous Aldurald wrote: Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.
It would not nerf ganking. Really? Would ganking be easier, harder or no effect afterwards?
Depends on your definition of a gank. I'd say that keeping target in place would be harder but ganking it would pretty much stay the same. |

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Posted - 2016.01.31 10:58:32 -
[56] - Quote
Teckos Pech wrote:Sooo...you link a post by you quoting Black Pedro, who is usually a careful and temperate poster....and that is your evidence.
How about you STFU, STFD and failing that GTFO?
I know you'll come back with something snarky because that is just the type of POS poster you are. Whatever. Block whomever you want, I wont block you as I like seeing how the completely intellectually bankrupt post.
BTW, WTF is the death threat there? I mean a death threat! That is some serious ****, and you point to a post by you quoting Black Pedro...were you making a death threat? Should we report you and petition you? Or what?
Please clarify? Were you drunk when you posted that?
The guy (Pedro) claimed I have publicly taken the position that he deserves the death threats he gets. I misattributed that to Kaarous, saw my mistake and apologized in this thread. Still, what Pedro said is a blatant lie. Need anything else explained? Anyway, let's stick to the topic. |

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Posted - 2016.01.31 11:14:28 -
[57] - Quote
Black Pedro wrote:The death threat discussion I was referring to was in this thread where our friend said that if I was "seriously complaining" about receiving death threats there was "something really wrong" with me.
And once again - masters of spin work their magic. Plase do try and don't take my words out of context giving them whatever meaning you want to give them.
The whole paragraph was: " So folks known for pushing people's buttons to get them raging are complaining about people raging. Well, unless they are once again collectively trolling (which is most likely), this is bloody amusing. Not justifying folks who fall into trap that CODErs so like to set with their 'calm down miner' narrative, but there's a much simpler solution to all the homophobic, racist and other TOS breaking speech - simply report the guy and don't make much of it. However, as we all know, CODE in fact thrives on getting people to rage and then laughing about it. So - once again, if you are seriously complaining about that happening, there is something really wrong with you guys. "
So the talk was not about you, it was about CODE, and the point of what I wrote, as you hopefully can understand, is that pushing people into rage (which quite a few codies aim to do... perhaps you do too... are you in code even?) and then complaining about the results makes no sense whatsoever. Nowhere did I explicitly say - what you claim, that RL death threats are acceptable, that I support them or that you deserve them. And if you're wondering, no I don't. Now, back to subject. |

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Posted - 2016.02.01 14:20:32 -
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baltec1 wrote:Kaarous Aldurald wrote:This just in.
Looks like CCP says "nope!" to the claim that it's too easy to loot a freighter. Freighters are having their wreck hitpoints increased to fifteen thousand. Bat country strike again, Endie is a swell guy. I know, right. Don't want all that risk of getting your little wreck popped or having to think about a way to avoid that from happening, let CCP and CSM solve your problems instead. Sound familiar ? |

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Posted - 2016.02.01 15:05:05 -
[59] - Quote
Scipio Artelius wrote: So this change will still make it possible to pop wrecks, but with a bit more effort depending on the type of ship originally destroyed.
So it will increase risk on grid and that's a good thing.
The freighter wreck aspect of it is noted as well, but not his main reason for requesting the change. It makes logical sense as well.
I saw the original thread and made the same comments about impact of this change on hisec freighter ganking. Considering the numbers, I'd say that change to combat scenarios will be marginal (popping 500 or 3500 ehp w/o resis ain't really a problem in any kind of fight where fleets are involved) while it practically negates one of the options anti-gankers (ready to risk thier sec status) had.
The fact that this change was 'championed' by Bat Country's CSM leaves no place for doubt in my mind that it was pushed (certainly to a degree) by the gankers as well. I guess there's no need contemplating the irony of situation in which gankers tell us all to accept the game as it is, adapt our gameplay to current rules while at the same time they're pushing their agenda using CSM. At least it is nice to see things for what they are every now and then. |

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Posted - 2016.02.01 15:09:13 -
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Meh, no tears will be shed about this by me. I'll find comfort in the fact that I've popped enough wrecks to make them cry (while likely using those tissues of yours) so much that CCP agreed to change it. |
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Posted - 2016.02.01 15:18:54 -
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Kaarous Aldurald wrote:Oh, and let's not forget the part where you think activism should only go one way. That's "irony" too, although it's actually naked hypocrisy, but I disgress. So you admit that they cried as well. Well, thank you good sir, you made my day. |

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Posted - 2016.02.01 15:23:14 -
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Mag's wrote:If you can show me the weekly whine threads about wrecks and their HP, I'll gladly agree that ganker are hypocrites and the irony would indeed be hilarious.
Oh and to use your stance. This won't stop people shooting wrecks. I doubt you need weekly whine threads when your corpie is a CSM member. You whine directly to him. As for the popping, of course it will stop it. 15k EHP requires two tornados worth of alpha. |

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Posted - 2016.02.01 15:31:06 -
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Kaarous Aldurald wrote:Rhamnousia Nosferatu wrote:Kaarous Aldurald wrote:Oh, and let's not forget the part where you think activism should only go one way. That's "irony" too, although it's actually naked hypocrisy, but I disgress. So you admit that they cried as well. Well, thank you good sir, you made my day. I didn't say that, liar. If you actually bother to read it, the change was made for very different reasons. Despite that, however, you immediately begin pouring out tears when you even think your own tactics are being used by the other side. And it's delicious. So what was the point of your reply - to suggest that crowd from minluv could have lobbied for this change? But you also know that they would never do that because lobbying is beneath them? Lol. |

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Posted - 2016.02.01 16:04:34 -
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Kaarous Aldurald wrote: The change had to do with capital ships, in fleet combat in particular. Freighter wrecks followed suit because they too are capital ships, for the sake of verisimilitude.
Capital wrecks in fleet combat? People had problems probing and warping to capitals in this game? Did CCP release a slippery pete version of phoenix or something? Slippery Nag? While on the topic, I would love to have Nidhoggur shaped slippers.
Also, in the original post Anthar said the following: "- more dead freighters : after ganking a freighter , common thing is to kill the wreck. If this wreck could be left alive , someone will try to pick this stuff up in another freighter , gaining suspect timer"
So his stated aim for this change is exactly what I'm advocating too - yes, give EHP but make looting risky. No objections from me there.
Quote:That said, if CCP had thought your points in this thread had any merit, they would have exempted freighters. They did not, ergo they discounted your claims.
Well let me then say this (to use the logic of you and your buddies) - this change is bad because, while it may be legitimate for a certain scenario, spillovers to another have major consequences. Again, sound familiar? |

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Posted - 2016.02.01 18:12:18 -
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Scipio Artelius wrote: So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?
OK, so with this attitude, what is your opinion on the fact that a CSM from one of the most prominent ganking corps in the game manages to push a change favouring the playstyle of his buddies? |

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Posted - 2016.02.02 10:50:00 -
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Scipio Artelius wrote:If anything, it would give inexperienced freighter pilots a belief they can escape and make them even less likely to use the already available tools that actually work, but that's just a bit of speculation. It certainly wouldn't make them more likely to use what is already known to work.
It would also give experienced and active pilots an opportunity to get webbed into warp (after bumping started). How would that be bad? |

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Posted - 2016.02.02 16:40:01 -
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Jonah Gravenstein wrote:The trick is to not put yourself in a situation where the webs are ineffective, do it right and you can be in warp quicker than a would-be bumper can react and land a hit. As it has been pointed out so many times before, having a webber guarantees nothing as seen in this case. That BB died suicide tackling the bowhead, which died too after 43 minutes. The thing is - all of the counters that have been discussed might work now and then. Add another bumper and there is absolutely no way out, well except for ganking the bumpers. Ganking two bumping machariels would take significant numbers, coordination and some actual skill (unlike freighter ganking), and all of that just to get rid of aggression free warp disruption. Now, that's awesome. Also, I have seen situations with more then two bumper on the scene, so do your math.
Yes, this bowhead risked way too much and could have planned better, be smart and haul modules in a BR etc. However, how is having 43 minutes to get your pings out and your fleet ready without any reasonable way of reacting (in low or null you always have an option to shoot at the other guy w/o Concord protecting him) or avoiding what's gonna happen acceptable, logical and good in terms of game design I really can't see. |

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Posted - 2016.02.02 19:09:50 -
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Serendipity Lost wrote: So the white knight in the kronos on the Niarja gate that was pretty much THE factor in saving our orca (we had a bumping ship coming, but was pretty far out) said he's saved over 50 freighters. If you're looking to white knight I think a marauder to perform mach bumping is ideal. Fit it for max speed and max tank and go for it. I would imagine if you really dislike freighter ganking that every single mach bump would feel pretty good.
I would think a saved freighter would be gracious w/ a donation. I could even see if you advertised your service you could possibly be hired in advance to post up on a gate and engage (err.... bump) any machs before they could get the freighter into a bad spot.
The kronos pilot seemed to be having a good time and he was very effective. To be fair though, bring a webber and don't just totally depend on a random to save your bacon.
Tbh, if a Mach fit for speed got bumped by a kronos, the bumper must have either halfe arsed it, or was really bad. Sometimes they tip, most of the times they don't Gÿ¦ |

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Posted - 2016.02.03 09:43:27 -
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Iain Cariaba wrote:5-8 is a large fleet? No wonder AG sucks as bad as it does. If you field less than half your opponent's numbers, why should you expect to prevail? Let's use this logic in the case of bumping, pretty please. Unless you field at least three machariels you should not be able to reliably bump a freighter with a webber alt or two. We cool?
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Posted - 2016.02.03 09:55:47 -
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Teckos Pech wrote:I counted 3 dead bumping machs since Nov 22, 2015. So 1 dead bumping mach every 25-30 days. Heroic efforts indeed.
Well at least we can see that bumping machs are not really paper thin as some of you guys claimed. Having to throw 3-4 taloses on a mach ain't really trivial.
As for the efforts let's do the math - bumping mach: - no consequences for bumping whatsoever - potential for decent income through loot (calculated risk as well)
Anti-ganker ganking the bumper: - sec status hit - killright to bumper - loss of ship / no insurance - loss of ability to make isk in hisec on the ganker character - fairly low probability of making any isk (IF bumper has faction mwd fit and if it drops)
So, while a few people in AG don't care about sec hits and killrights, your average hisec dweller will not use his main (usually the char capable of flying a properly fit talos) to gank a bumper. Naturally, your reaction will be for him to grow balls and what not, but I just think that claiming that ganking the bumper to be a valid response to bumping is stupid argument v0v. |
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Posted - 2016.02.03 09:56:43 -
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baltec1 wrote:Rhamnousia Nosferatu wrote: Let's use this logic in the case of bumping, pretty please. Unless you field at least three machariels you should not be able to reliably bump a freighter with a webber alt or two. We cool?
We need three times more to gank it. You complaining about getting 5 together is laughable. I'm talking about bumping, not ganking. This whole topic is about bumping and looting, don't digress please  |

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Posted - 2016.02.03 10:08:28 -
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Jonah Gravenstein wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:Rhamnousia Nosferatu wrote: Let's use this logic in the case of bumping, pretty please. Unless you field at least three machariels you should not be able to reliably bump a freighter with a webber alt or two. We cool?
We need three times more to gank it. You complaining about getting 5 together is laughable. I'm talking about bumping, not ganking. This whole topic is about bumping and looting, don't digress please  He's not digressing, we can't talk about bumping and looting without involving that which links them together, ganking.
So what, now we should discuss bumping and safe looting in the light of fact that gankers have to field 15+ characters in catalysts (and characters is there for a reason)? What about ganks when they use Taloses and it takes 7-8 guys to gank a cargo expanded freighter? Are we gonna base our calculations on t1 or t2 fit ships? What about skills? I mean, so many variables come to mind...
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Posted - 2016.02.03 10:51:58 -
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baltec1 wrote:[ Lets look at the latest Miniluv kill.
24 pilots on the gank, 2 in bumping ships, 1 hauler, 2 scouts.
You are complaining of getting 5 together.
And again, I'm not complaining about ganking, I don't care for numbers or anyhting in that respect, your guys are the ones using random references to fleet sizes and efforts when talking about something which has nothing to do with performing the gank.
Also, If anything, coming from the largest coalition in game those numbers are a bit on the low side, I mean - having to wait so long for 15ish actual people to form up from a pool of (likely) thousands of players belonging to the same coalition and using same oog communication tools is a bit disappointing. Compared to that, 5 randoms from hisec forming up is fairly impressive.
Anyway, let us not digress anymore and let's stick to the point - problem is (and this thread is about that) with bumping and looting w/o going suspect. Nothing more, nothing less. |

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Posted - 2016.02.03 10:57:24 -
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Jonah Gravenstein wrote: You appear to want the bumping and looting mechanics balanced around the stupidity and laziness of the people who fall victim to those that use the mechanics to their full extent; the thing is that CCP can't fix stupid or lazy, nor should they try to do so. Eve is hard, it's even harder if you're dumb.
Well it seems that eve is actually easy if you understand how to min/max its mechanics, which freighter ganking groups have done throughout the years. There's nothing smart about it, its just the result on focusing on one activity and learning about all the ways how to use every loophole included. Quite like some incursion groups figured out how to max out their playstyle, for example. While that is commendable, it does not remove the fact that a) bumping freighters in hisec in its current form is stupid for all the reasons which have been already laid down and b) looting which circumvents suspect mechanics is also stupid.
I know that people want to protect their minmaxing game play, that's understandable, but it doesn't mean that we'll stop pointing out just how broken it is. |

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Posted - 2016.02.03 12:43:37 -
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Jonah Gravenstein wrote:CODE. would like a word, they're essentially a bunch of randoms from hisec and they manage to field similar numbers to MiniLuv on a regular basis. Code is a group specifically dedicated to ganking, with quite a few of their chars being alts of various nullsec duders and with tight connections with CFC. There is nothing random about them.
Quote:What's broken is your unwillingness to do as they have done, learn how a profession works, and then honing that into something between industrialisation and art. Sorry, but what profession exactly. Do note that you can be a ganker exclusively and live off of that in this game, but you can't be an anti-ganker exclusively and claim the same. For people who have been in the game for long enough, income is not a major concern, but for quite a few people that is not the case. Yes, helping people is nice but it doesn't buy you a new ship. Isk aside, the fact that gankers have perfected their ways means that they absolutely dictate the engagement. You can have all the logi, dps, ecm and whatever else you want to have in this world but if you can't know where they're going to hit - it is pretty useless and it's all because of bumping. It skews the game into their favour by a large margin, which is probably why they are so vocal and full of vitriol when someone asks for changes regarding that mechanic.
Quote:Your concerns boil down to "Why do we (AG) keep getting our collective arse handed to us by people that are prepared to put in more effort than we are?"  I don't understand what handling of the arse you refer to, but ok. I'm trying to point out some things which relate to ganking which are broken and which, if taken away, would not make ganking any less possible than it is right now. It would make it more consequence laden but that is (supposingly) the founding idea of the game. |

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Posted - 2016.02.03 12:46:47 -
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Mag's wrote: Here I'll repeat it. If I told you that the inclusion of one more pilot, could improve your odds to 99.9%. What would you say? So you have 2 pilots, against a fleet and you have those odds in your favour and it's not enough? Really?
It is not 2 pilots against a fleet, it is two pilots which - if faced with 2 other pilots (Mach and a suicide tackle ship) have 0% of escaping. Also, you could have 10 webbing alts, you'd still get bumped and f****d over. So, stop discussing the act of ganking in a topic about bumping, please. |

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Posted - 2016.02.03 13:04:45 -
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Serendipity Lost wrote:A couple of general comments on this thread.
All you guys are awesome! Some much love and hate all rolled into a thread that has pretty much been around in one form or another for several years. It's in epic accomplishment.
I know, right. Even though it's silly to do it, somehow I love it 
Quote:Tips to prevent being ganked: ...
Re your tips you forgot: - never accept webbing offers from folks you don't know, even when they claim to be anti-gankers. More often then not, you'll just get killed. - join in-game chanels Gank-Intel and Anti-ganking. Quite often people will report active ganking groups there and every now and then random good Samaritans will from up to try and save you. Althought not often, there have been freighters saved from bumping/ganking. Might not work, but it's better then nothing.
aaaaand signing off o7 |

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Posted - 2016.02.03 14:22:15 -
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@Jonah Gravenstein - if I told you that by adding one more ship to bumper, you were 99.9% certain that you'll succeed in bumping, what would you say? The thing is - we can play such word-games whole day and night and there will always be a formulation which will suit your viewpoint, or mine. Such discussion is thus pointless.
@baltec - Your 100% way to counter it has already been discussed, several pages ago. Yes, having stuff in contractrs (or containers) larger then 50k m3 negates the ability to launder the loot, but if that was the norm then we would not be having this discussion now, would we. Because there would be no possibility to launder the loot and looting would have consequences. Which would mean that the exact thing I'm arguing for would happen. And there would be no reason for us to discuss. See?
Anyway, I get it (got it a while ago but every now and then I like to remind myself), you guys simply refuse to stand aside and say - ok, here's these mechanics which - if you look at them w/o any prejudice, are a bit dodgy. That is obviously not your style, these mechanics benefit your approach to game and you'll use whatever argument you can to dismiss counterarguments as invalid. So we get talk about lack of skill, knowledge, intelligence, effort, alts, friends or whatever fits your verbal style while diverting discussion into talk about organisation, size of ganking fleets, hisec content deprivation and whatever else you came up at that moment, not to discuss the mechanics but to personally attack people opposing you and/or divert attention from the topic being discussed. I guess that's fine, such is the nature of the Internet, however I find such attitude disheartening in the forums which are supposed to be the place where we move away from our in-game personas and become real-life adults trying to improve (or at least discuss) the game we spend our time with. |

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Posted - 2016.02.03 14:38:58 -
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Mag's wrote:Rhamnousia Nosferatu wrote:@Jonah Gravenstein - if I told you that by adding one more ship to bumper, you were 99.9% certain that you'll succeed in bumping, what would you say? The thing is - we can play such word-games whole day and night and there will always be a formulation which will suit your viewpoint, or mine. Such discussion is thus pointless. Well it would be nice if you answered the question, from the person who actually asked it and didn't avoid it. As far as your question is concerned. I'm fine with those odds if you are. So how about you now answer the question?
What do you want me to say, that bumping is avoidable if you bring an alt who will web you and the bumper has no suicide ship ready? Of course it is, I'm not an idiot to deny that. However, much like the looting discussion, the point of this whole thread is to discuss the mechanics as such, not various ways to get around them (which undoubtedly exist). |

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Posted - 2016.02.03 14:55:51 -
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Mag's wrote:So what you are against are the odds of getting out of it, once being bumped?
I'm not against any odds. Odds don't interest me. I'm against this special set of circumstances which makes bumping a freighter in hisec into what it is - an aggression free warp disruption mechanic. We can (and some of your friends will) play word games around this fact, but it is in fact a form of disrupting ship from entering warp without actually agressing it.
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Posted - 2016.02.03 17:22:42 -
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Mag's wrote: Look I know you have an agenda, but in order to decide balance we need factual evidence. I'm trying to establish why this needs a change. Simply focusing on a special set of circumstances and not the whole picture, isn't how balance is achieved. So are you fine with those odds, or not?
I'm not fine with the odds because, as I said already, each of us can setup a scenario which will be beneficial to his case and yes I am focusing on a special case scenario because that scenario is the root cause of this thread. If you want odds then let me put it like this - I want a counterplay to bumping which is as reliable and efficient as the bumping itself with same set of consequences. Let's level the playfield. |

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Posted - 2016.02.03 18:03:27 -
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Mag's wrote: I'm fine with talking about bumping, but it needs to be viewed as a whole. When it's so easy to avoid and you seem fine with that, why are you not fine with the odds reversed within the bump? It quite obviously is already a level playing field, you just don't want to acknowledge the whole field.
Well the odds are only about being able or not being able to avoid the first bump. After that, they stack up to the gankers/bumpers favor without anything resembling what you could call "balance" (although I'm aware that absolute balance is impossible). Regardless of trolls and insults, I understand the tactical importance bumping has in the wider game, that's why you won't see me proposing anyhting related to its change or removal (although apparently, changes are coming). I'm just talking about this 0.1% special case which, I feel, can be argued as poorly designed. Would I trade webbing freighters into warp for a change resulting in removal or ability to avoid bumping through active gameplay by freighter pilot? Yes. To prevent freighter pilots from raging, ccp could slightly increase their warp speeds to compensate for slower alignment. For example.
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Posted - 2016.02.03 20:23:46 -
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Teckos Pech wrote: Further, you are assuming that people who participate in ganking do not do other things in game. You have assumed this is all they do and all they know and therefore are stupid.
Not sure where you pull this from. First of all, where did I say that people participating in ganking do nothing else in game?? I've even said that I know for a fact that some chars from code are nullsec alts. Furthermore, I never said that anyone is stupid for being a ganker, only that it has nothing to do with some special skill or intelligence and everything with experience and focus. Finally, you seem to think that you know or understand other peoples' motives much better then you actually do. |

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Posted - 2016.02.04 00:17:07 -
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Teckos Pech wrote:Where did you say the donGÇÖt do anything else in game? GÇ£There's nothing smart about it, its just the result on focusing on one activity and learning about all the ways how to use every loophole included.GÇ¥
Did you call them stupid? Not directly, but by noting it is not smart could be definitely read as implying they are stupid.
As for peopleGÇÖs motivations, there was nothing in that post about motivations.
Meh, don't look for devil everywhere. As for the motivations, you didn't say anything in that post, but you said plenty before and were mostly wrong with all your guesses. |

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Posted - 2016.02.04 01:11:18 -
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Teckos Pech wrote: They weren't guesses they were statements based on your statements. Things like "not being able to earn ISK in HS." You didn't want to risk that, so you weren't willing to gank. You said so yourself.
No guessing, just reading what you wrote and pointing out the implications.
You strech your implications way too far, and - as I said, are not too good at that guessing game. Guess what, I don't make my isk in HS, mostly am not even there unless doing some AG stuff. You're presuming that when talking about inability to make isk in HS I'm talking about myself, and you are wrong. This game is not only about you or me and trying to look at stuff form other's perspective might benefit you.
As for me, I mind killrights on Rham not because of isk making but because that prevents me from trying to effectively fight gankers - can't counter bump, can't fly anything expensive, etc. |

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Posted - 2016.02.04 09:12:11 -
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Iain Cariaba wrote:Rhamnousia Nosferatu wrote: can't counter bump, can't fly anything expensive, etc. More like won't than can't. Besides, you don't need anything expensive to counter bump. A t1 cruiser with a mwd can do it. Sure. Reliability of counter bumping is ****** even with a properly fit mach, let alone a t1 cruiser with half of mach's agility.
Teckos Pech wrote:What a load of Bravo Sierra...funny how gankers manage this just fine. With insta undocks, and reasonable precautions ganking a bumping ship is indeed quite feasible, but go ahead and grasp at straws. Roll What the heck are you talking about? Insta undocks, precautions? I'm not talking about ganking the bumper, I'm talking about doing anything in hisec with a kill right on your head if the person holding that kill right has any idea about what can be done with it (judging from your posts, you obviously don't). Gankers (or their ganking chars) don't care about killrights, hell they don't care about sec status to start with since current crimewatch mechanics allow them to be completely functional regardless of concord and facpo. |

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Posted - 2016.02.04 11:48:05 -
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baltec1 wrote: MWDing mach = 13 seconds align time, 8.03 seconds align time with nothing but nanofibers in the lows.
MWDing stabber = 7.67 seconds align time, 4.58 seconds align time with nothing but naofibers in the lows.
Well, dunno about your numbers but my mach fit (4xISTABII, 2xOverdrivesII, DCII + T1/2 500mn MWD, no rigs) has 7 sec align time and 10.6 sec MWD align before skills (EFT 2.33). Add some rigs and implants, it can go lower. 50mn mwd stabber ain't gonna do much in terms of counter bumping, 500mwd t1 cruisers are crap in terms of agility. |

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Posted - 2016.02.04 11:51:56 -
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Iain Cariaba wrote:Oh no!!! You might get a killright that you can have a friend buy off cheaply!!!!!!  If the owner of the killright is stupid or lazy enough to make it publicly available for pennies, sure.
Quote:Look, you can either learn how to bump effectively and bump the mach risk free, or you can accept the consequences of ganking the mach. You have the same choices the gankers do, you just refuse to realize this. Do tell me more about counter bumping's effectiveness. Ganking as the best choice for getting out of bumping situation is broken, stupid, call it what you will. |

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Posted - 2016.02.04 15:43:44 -
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baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote: MWDing mach = 13 seconds align time, 8.03 seconds align time with nothing but nanofibers in the lows.
MWDing stabber = 7.67 seconds align time, 4.58 seconds align time with nothing but naofibers in the lows.
Well, dunno about your numbers but my mach fit (4xISTABII, 2xOverdrivesII, DCII + T1/2 500mn MWD, no rigs) has 7 sec align time and 10.6 sec MWD align before skills (EFT 2.33). Add some rigs and implants, it can go lower. 50mn mwd stabber ain't gonna do much in terms of counter bumping, 500mwd t1 cruisers are crap in terms of agility. Cruisers bump battleships just fine. There is no possible way for a mach to have twice the agility of a cruiser. GL bumping the mach fit I listed above with any kind of reliability. As for agility, yes there is - fit an oversize mwd to cruiser (fit for bumping the freighter). |

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Posted - 2016.02.04 15:48:15 -
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Bumblefck wrote:Imagine you got your way, though, and CCP succumbed to the sheer weight of carebearism and made bumping a crime - where would you draw the line? They will never make bumping a crime, but they are certainly looking into bumping (in general).
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Posted - 2016.02.04 23:38:39 -
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Iain Cariaba wrote:bigbud skunkafella wrote:
Besides, you're talking about a change that has limited scope inside highsec, but a much, much broader impact in other areas. Trying to pawn this off as CCP catering to Goonswarm is disingenuous.
if you want to call guaranteed freighter wreck looting by miniluv /code of limited scope inside highsec then u just go ahead.
The only reason it's guaranteed is because AG are too scared to field the half a dozen thrashers to stop them. Again, the options are there. If they fail to use them, it's entire their fault.
Did CCP cater to CFC exclusivelly with this change - certainly not. Was there a significant contribution from freighter ganking groups (minluv and code) to push for this - I'm pretty certain. Wreck HP has been whined about by freighter gankers for a while.
As for wrecks, they take either two tornadoes or at least 8 thrashers (add a few to be sure). Fun fact, it will be easier (or at least as hard) to gank an active fit pve tengu then a wreck of a freighter. I find that hillarious. |

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Posted - 2016.02.04 23:45:03 -
[92] - Quote
Teckos Pech wrote:... Look who is talking about motivations.  I do hope that you are trolling hard buddy, because if you're not...  |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.04 23:54:01 -
[93] - Quote
Scipio Artelius wrote:Rhamnousia Nosferatu wrote:As for wrecks, they take either two tornadoes or at least 8 thrashers (add a few to be sure). Fun fact, it will be easier (or at least as hard) to gank an active fit pve tengu then a wreck of a freighter. I find that hillarious. That's an hilarious lossmail. The guy is unfortunately 1:32 on his killboard. So probably worth qualifying the statement as, it will be easier to gank some active fit pve tengus than a wreck of a freighter. The guy just has no pvp experience, so flaming him ( see rule 36) by pointing out that he is easier to kill than a wreck, is unfortunate. Put that same tengu in someone else's hands and the outcome would be very different. The guy deserves some help, not ridicule to make a point about how some players are worse than stationary objects. The point was not ridiculing, it was illustrating the fact that it will be easier to kill a pve fit tengu then a wreck, capital or not. His fit, while not the best, was certainly working for his purposes and definetely wasn't the worst I've ever seen. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 00:12:55 -
[94] - Quote
Scipio Artelius wrote: Whereas for a wreck, it's just a flat 15K of any damage profile, since resists are 0.
You are ridiculing a guy without even the knowledge of what the total damage output was required to get through his resists to do 14K damage. Nice one.
Again, I'm ridiculing noone, if anyone, you are trying to do that.
As for resis, I have no idea how he died, was it inside of a site, in a belt? Were his invulns on or not? If you are planing on ganking a pve boat you will usually pre-scan him and prepare to hit him where his lowest resistance lays, so what the purpose of your 'story' is - I have no idea.
What's relevant is that a thrasher with t2 arties puts out about 2000 alpha damage so for a 15k ehp w/o resis, you still need at least 8 of them and more to make the kill certain. My point stands - being able to gank a pve t3 cruiser easier then a wreck of a transport capital ship is funny. If you want to, go and look for 'better' tengu fits who also died to ganking squads. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 00:26:19 -
[95] - Quote
Scipio Artelius wrote:Rhamnousia Nosferatu wrote:Again, I'm ridiculing noone, if anyone, you are trying to do that. Read the rules. You are the one that broke them to post a guys lossmail as evidence that some ships will be easier to kill than stationary wrecks. You certainly weren't posting it in praise of his abilities and on top of that you were wrong in how you read the lossmail. ... and as soon as you've indicated what my error was, I've edited the posts :). Now can we get back to what the thread is supposed to be about, i.e. bumping and looting. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 00:37:46 -
[96] - Quote
Scipio Artelius wrote:For example, the lowest shield resist of that fit for even a basically skills character is 48.3%, so with it being a shield tank, only half the incoming damage would get through his resists if everyone was firing EM damage. Dunno, maybe you'll be doing the gank away from gates in a system which has concord response time allowing for two-three cycles as opposed to ganking a wreck with concord on grid. Just some ideas.
Quote:And no, I'm not ridiculing him. His lossmail should not be in this thread at all, especially when it doesn't demonstrate what you claim it does. Oh please, drag this a bit more 
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 00:46:33 -
[97] - Quote
Scipio Artelius wrote:Teckos Pech wrote:Not only that, but looking at what killed him my guess is they were shooting right into his resist hole too. EM is...errr was his weakest resist. For a low skill character, 48.3% more in shields and 50% more in armor than the 0% resist of a wreck.
For a full level V skill char, that tengu has 17018 EHP against EM. So, one thrasher worth of volley more then a wreck. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 01:13:04 -
[98] - Quote
Scipio Artelius wrote:Rhamnousia Nosferatu wrote:For a full level V skill char, that tengu has 17018 EHP against EM. So, one thrasher worth of volley more then a wreck. A fully skilled character will not sit still. A fully skilled character would overheat during a gank to increase resists. A fully skilled character would overheat his AB to pull range and get from optimal into falloff. A fully skilled character who did just those 3 basic things would have 29.2K EHP and would be mitigating damage the whole time: http://puu.sh/mWb1L/a3d2524962.png
And at the end of the day, your claim that a pve tengu is easier to kill than a wreck is still wrong, even without hypotheticals about what someone would do. So much for getting back to bumping and looting I guess. My full V skills char was a best case illustration for ehp.
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 07:33:53 -
[99] - Quote
baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 08:38:04 -
[100] - Quote
Jonah Gravenstein wrote:Rhamnousia Nosferatu wrote: My full V skills char was a best case illustration for ehp.
Best case scenario for your argument, worst case scenario for anybody trying to kill it. Exactly, which is why it's relevant since it shows how close its ehp is to ehp of a wreck.
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 09:00:24 -
[101] - Quote
Enabran' Tain's mega-exploitable features and ideas? |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 09:30:39 -
[102] - Quote
baltec1 wrote: Don't go from the Side. Start point is the freighter, when the battleship starts it's run you ram it head on this will cause it to at the very worst ping to the side and miss. The more cruisers you have to get in the way the more effective it will be.
I've tried this with a couter-bumping mach, while it would initially bump the bumper, the bumping mach's recovery time is very quick and he'd just get a slightly delayed bump regardless. I'd guess that using cruiser would be even less effective, but will give it a try just for argument sake. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 09:37:22 -
[103] - Quote
Ima Wreckyou wrote:Rhamnousia Nosferatu wrote:Enabran' Tain's mega-exploitable features and ideas? What are you talking about? You get 5 bumping machs (nothing special for code) and ram the orca while positioning a 'victim' ship directly behind the orca. Orca does 5 bumps with 1+k speeds and gets flagged. 'Victim' ship and his fleet kill orca. Profit. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 09:40:36 -
[104] - Quote
baltec1 wrote:Rhamnousia Nosferatu wrote:baltec1 wrote:
A single cruiser ramming into a MWDing mach will knock the mach out of alignment and force it to miss its target. I have had it done to me so many times out in null when trying to bump carriers I have lost count.
I'd make a wild guess there's a bit of difference between Mach fitted for PvP in null/low and a hisec bumper. But that is just my guess. The game mechanics are exactly the same. The ship stats are not, however. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 09:47:13 -
[105] - Quote
Jonah Gravenstein wrote:The ship stats are irrelevant...
I hope you're joking. |

Rhamnousia Nosferatu
Bunnyhopping days
277
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Posted - 2016.02.05 10:09:30 -
[106] - Quote
Jonah Gravenstein wrote:Rhamnousia Nosferatu wrote:Jonah Gravenstein wrote:The ship stats are irrelevant...
I hope you're joking. Nope. As you're so fond of informing us, the topic under discussion is the art of bumping. A T1 cruiser fitted properly is perfectly capable of bumping a Machariel regardless of whether the Machariel is fitted for bumping or shooting people in the face. What's important is wheather that bump is consequential in terms of stopping the use of the Mach as an alignment/warp disruption tool. I'd guess that is not the case when bumping machs are concerned. I know for a fact that it doesn't work when using Mach for counter-bumping, so can't see how a t1 cruiser would be more efficient. Also, if you're trying to diconnect discussion about ship stats from discussion about counter-bumping, you are likely not really serious about the discussion in the first place. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 10:48:20 -
[107] - Quote
baltec1 wrote:Best part of this is Goons managed to mess up my bumping runs with AB harpies. I guess we should get goons to join the anti-bumping efforts  |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 12:21:14 -
[108] - Quote
Jonah Gravenstein wrote: The mechanics are the same regardless of the ship stats, ergo the ship stats aren't particularly relevant.
So, what you are saying is that a bumping fit Mach (align time 7 secs w/o mwd or skills) is the same thing as a Mach w/o agility mods/rigs (12,6 secs w/o mwd or skills). Those 5,6 seconds are irrelevant? |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 12:39:47 -
[109] - Quote
Jonah Gravenstein wrote:That's really rich coming from somebody that wanted to disconnect discussion about ganking from discussion about bumping and looting. Lol, so you are equating discussion about a basic trait of ships when talking about bumping (ship agility stats) to discussion about bumping and ganking - activities which can be used in conjunction but are completely independent and viable on their own? Rich is a poor word to describe your stretching of arguments.
Jonah Gravenstein wrote:Rhamnousia Nosferatu wrote:Jonah Gravenstein wrote: The mechanics are the same regardless of the ship stats, ergo the ship stats aren't particularly relevant.
So, what you are saying is that a bumping fit Mach (align time 7 secs w/o mwd or skills) is the same thing as a Mach w/o agility mods/rigs (12,6 secs w/o mwd or skills). Those 5,6 seconds are irrelevant? Put it this way, when Baltec1 says that a T1 Cruiser can bump a bumping Machariel I tend to believe him, because he has consistently proven, over many years, that he is knowledgeable about game mechanics and ship fits; you haven't. TL;DR You're your own worst enemy if you expect others to take you seriously. So, if I give you numbers which can be easily verified if you care to open your eft (or whatever you're using), you'll simply ignore them and make this a personal issue. Well, color me surprised. |

Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 13:03:35 -
[110] - Quote
baltec1 wrote: Very little difference between a Mach and my nano mega.
If you're comparing your 2xNano, 2xOverdrive mega fit vs a typical bumper mach - the difference is about 4 secs w/o skills or mwd. Add likely difference in implants (hisec vs nullsec) into equation too. Weather that is little or big difference will probably be a matter of individual interpretation, depending on which side one belongs to. |
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 13:07:32 -
[111] - Quote
Jonah Gravenstein wrote: I will dispute your understanding of what those numbers actually mean or how they apply in practice, because they're only half the story. Let me put it like this then - does the "half" represented by ship stats matter in discussing the issue of bumping?
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Rhamnousia Nosferatu
Bunnyhopping days
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Posted - 2016.02.05 14:26:56 -
[112] - Quote
baltec1 wrote: Actually I'm comparing my harpy fleet mega with the mach.
No idea which of the mega losses that one is, but the one I mentioned was the best one for comparison (speed plays a role as well in the bumping game). Care to share the fit / stats, just for comparison purposes? Re. eft - it might not be precise down to a single percentage, but it gets the job done and provides more then a decent reference point for what we're discussing. |
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